Myth: History In The Making is an action platform game initially developed for the 8bit home computers (C64, Amstrad CPC, ZX Spectrum) and took around two years to be developed for the Amiga with a few additions on the main scenario and gameplay.
Review
STORY / GAMEPLAY The Amiga version is divided into five stages each consisting of three levels that contain different styles of strategy and gameplay. The game is based on the ancient Greek, Norse, Egyptian and Celtic Mythology! The main quest of the game is to seek and destroy Dameron, the most evil deity of all time that killed your friend Hermes. So, playing as a barbarian hero named Hunter, you set off on an adventure through a menacing world, before finally confronting Dameron and avenging your friend's death. Each stage has its own type of enemies and mythical beasts! For example, on the Greek Mythology stage, you'll encounter skeleton warriors, blood sucking Harpies and other fictional creatures and characters such as the snake headed Medusa, the three headed Hydra or even the immortal demi-god Achilles himself! The game is quite puzzling at times since each monster requires different skills to kill as some of them won't die and strategy is requested from the hero to progress! Your initial weapon is a sword and fortunately, when killing specific enemies (i.e. the Harpies) you can pick up some extra energy pods and other special weapons. Apart from the main soldiers of the darkness, there are also end level bosses to take down like Cerberus of Hell, the infamous Hades' mythical three headed guardian dog. Note that the last stage is a nice shoot 'em up game where Hunter must pass through speeding objects and laser bolts (!) to reach Dameron. The controls are somewhat "heavy" making the game hard. Myth: History In The Making is certainly a good action platform title mixed with lots of puzzles but it gets frustratingly difficult at times and actually brings nothing new to the genre!
GRAPHICS / SOUND The graphics on the Amiga version are appealing and the various background styles that portray the different mythologies are nicely drawn. The sprites based on mythical creatures and characters (like the Medusa) are wonderfully done and animated. The sound is one of the game's strongest points and adds a mysterious edge to the story and it actually reminds me of an Italian zombie movie of the 80s(!) Also, there are several sampled sound effects whilst the introductory music is a stereo and quite creepy theme. Unfortunately there is no in-game music which is rather unusual for an Amiga game of the 90s.
Screenshots
Sounds
Intro/Menu music:
In-game music sample:
Gameplay sample
Commodore 64 (original version)
Hardware information
Amiga 500/500+
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs